Profile / Research Staff

Research activity built through implementation.

An introduction to my work as a Hardware / Software R&D Engineer and Research Staff at Embodied Media Lab, with an emphasis on implementation, prototyping, and research contribution.

Research Affiliation

KMD / Embodied Media Lab

Background

Hardware / Software / Private-Sector R&D

Focus

Haptics / VR / Prototype

Portrait of Jinsuke Morita Morizin

Research note

Jinsuke Morita

a.k.a. Morizin

Hardware / Software R&D Engineer

Research Staff at Embodied Media Lab

Keio University Graduate School of Media Design, Embodied Media Lab

Private-Sector R&D

Shaping imagination into form.

Creation begins by dismantling and recombining knowledge and experience.

At Embodied Media Lab, I contribute to research on haptics, VR, and embodied interfaces through hardware and software implementation, prototyping, and systems integration.

My primary professional base is engineering, but this site foregrounds my work as research staff: helping research become systems, devices, and experiences that can actually be built and tested.

Publications here are framed less as lead-author output and more as research contributions through implementation, technical support, and prototyping.

Experience & Education

Experience & Education

A timeline of the affiliations, education, and research contexts that shape the work shown on this site.

Click each item to expand details.

Capabilities

Capabilities

The strongest through-line in my work is the ability to move between hardware, software, prototyping, and presentation without losing the feel of the idea.

Hardware

Hardware

  • Haptic device design and control
  • ESP32 / M5Stack
  • Circuit design and soldering
  • 3D printing

Software

Software

  • Unity (C#) / XR development
  • Python / C++
  • TypeScript / Web
  • Arduino / PlatformIO

Research Workflow

Research Workflow

  • Prototyping
  • Systems integration
  • Experimental setup
  • Technical writing (JP/EN)

Design

Design

  • Web design
  • 3D modeling
  • Visual direction
  • Slides and poster design

Software & Tools

Software & Tools

A quick view of the software environments I use most often across implementation, modeling, prototyping, and technical production.

Unity

XR prototyping / interactive implementation

Proficiency Expert

Blender

3D modeling / visual creation

Proficiency Expert

Visual Studio Code

Web / scripting / general implementation

Proficiency Expert

Autodesk Inventor

Mechanical design / hardware CAD

Proficiency Expert

Unreal Engine

Real-time visuals / spatial experience studies

Proficiency Intermediate

NVIDIA Omniverse

Scene pipelines / experimental workflows

Proficiency Working Knowledge

Interests

Interests

Outside formal research, I keep working on photography and 3D modeling as parallel ways of studying atmosphere, spatial composition, and narrative tone.

Photography

Photography

I photograph starry skies, autumn scenes, and quiet landscapes as another way of studying atmosphere and framing.

3D Modeling

3D Modeling

Outside research, I keep building 3D scenes that explore atmosphere, architecture, and implied narrative.

Embodied Prototyping

Embodied Prototyping

I am drawn to the moment when an ambiguous idea becomes touchable through implementation and prototyping.

Languages

Languages

I work primarily in Japanese and English, and also use Portuguese conversationally.

Japanese Native
English Professional
Portuguese Conversational