Research Affiliation
KMD / Embodied Media Lab
Profile / Research Staff
An introduction to my work as a Hardware / Software R&D Engineer and Research Staff at Embodied Media Lab, with an emphasis on implementation, prototyping, and research contribution.
Morizin Research note
a.k.a. Morizin
Hardware / Software R&D Engineer
Research Staff at Embodied Media Lab
Keio University Graduate School of Media Design, Embodied Media Lab
Private-Sector R&D
Shaping imagination into form.
Creation begins by dismantling and recombining knowledge and experience.
At Embodied Media Lab, I contribute to research on haptics, VR, and embodied interfaces through hardware and software implementation, prototyping, and systems integration.
My primary professional base is engineering, but this site foregrounds my work as research staff: helping research become systems, devices, and experiences that can actually be built and tested.
Publications here are framed less as lead-author output and more as research contributions through implementation, technical support, and prototyping.
Experience & Education
A timeline of the affiliations, education, and research contexts that shape the work shown on this site.
Click each item to expand details.
Capabilities
The strongest through-line in my work is the ability to move between hardware, software, prototyping, and presentation without losing the feel of the idea.
Hardware
Software
Research Workflow
Design
Software & Tools
A quick view of the software environments I use most often across implementation, modeling, prototyping, and technical production.
Interests
Outside formal research, I keep working on photography and 3D modeling as parallel ways of studying atmosphere, spatial composition, and narrative tone.
Photography
I photograph starry skies, autumn scenes, and quiet landscapes as another way of studying atmosphere and framing.
3D Modeling
Outside research, I keep building 3D scenes that explore atmosphere, architecture, and implied narrative.
Embodied Prototyping
I am drawn to the moment when an ambiguous idea becomes touchable through implementation and prototyping.
Languages
I work primarily in Japanese and English, and also use Portuguese conversationally.