Give shape
to the invisible.
Research staff working across haptics, VR, and prototyping at Embodied Media Lab.
At Keio University Graduate School of Media Design, I contribute to research through hardware and software implementation, systems integration, and prototype development.
Rather than positioning myself primarily as a lead paper author, I see my role as helping research take form as systems, devices, and experiences that can be built and tested. My engineering background is also informed by professional work in Private-Sector R&D.
I want research to become something that can be built, touched, and verified.
- Research Affiliation
- Keio University KMD / Embodied Media Lab
- Focus
- Haptics / VR / Embodied Interaction
- Contribution
- Implementation / Systems / Prototyping
Three passes through the same field.
Sensing, tuning, building — three lenses on the same field.
- 01 Sense
- 02 Tune
- 03 Build
- 01 Sense
Touch confirms that something is there.
I am interested in tactile cues that turn vague information into conviction, closeness, and bodily understanding.
- 02 Tune
Interaction becomes clearer when systems resonate back.
Rather than treating input and output as separate, I explore feedback that adapts with the body and the surrounding context.
- 03 Build
Research should have a texture, not only a conclusion.
Papers, prototypes, and interfaces all shape the same question: what should a meaningful tactile experience feel like?
Research themes presented like an exhibition.
Haptics, robotics, XR — different angles on one question: the space between body and environment.
- 01 Direction
Shared Sensation Through Haptics
Exploring how tactile signals can support shared intention, interpersonal understanding, and the feeling of acting together.
- 02 Direction
Robotics + HCI
Building systems where mechanical structure, control, and interaction design reshape the way a space can assist or respond.
- 03 Direction
XR Interaction Development
Developing XR experiences that can be felt, tested, and refined through implementation rather than left as concept alone.
The structure is forming underneath the surface.
Research, project contributions, papers, and a visual archive — each side of the practice, kept as a record you can follow.
- 01 Research Studies, experiments, and tactile systems moving from questions into evidence. Open
- 02 Project Contributions Collaborative projects and technical contributions documented through roles, implementation, and build process. Open
- 03 Research Contributions Papers, talks, and co-authored outputs gathered inside Research as a record of contribution. Open
- 04 Gallery 3D modeling and photography gathered as the visual atmosphere surrounding the research. Open
The field is still expanding.
The questions are still open. I keep building prototypes and notes, feeling out the shape of what to ask next.