Resonance Field / Haptics & VR Embodied Media Lab / Keio University KMD

Give shape
to the invisible.

01 Field Guide

Research staff working across haptics, VR, and prototyping at Embodied Media Lab.

At Keio University Graduate School of Media Design, I contribute to research through hardware and software implementation, systems integration, and prototype development.

Rather than positioning myself primarily as a lead paper author, I see my role as helping research take form as systems, devices, and experiences that can be built and tested. My engineering background is also informed by professional work in Private-Sector R&D.

I want research to become something that can be built, touched, and verified.
Research Affiliation
Keio University KMD / Embodied Media Lab
Focus
Haptics / VR / Embodied Interaction
Contribution
Implementation / Systems / Prototyping
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02 Field Notes

Three passes through the same field.

Instead of explaining everything at once, the homepage now tunes itself in layers as you scroll.

  • 01 Sense
  • 02 Tune
  • 03 Build
  1. 01

    Touch confirms that something is there.

    I am interested in tactile cues that turn vague information into conviction, closeness, and bodily understanding.

  2. 02

    Interaction becomes clearer when systems resonate back.

    Rather than treating input and output as separate, I explore feedback that adapts with the body and the surrounding context.

  3. 03

    Research should have a texture, not only a conclusion.

    Papers, prototypes, and interfaces all shape the same question: what should a meaningful tactile experience feel like?

03 Selected Directions

Research themes presented like an exhibition.

A few clear directions are stronger than a long list. Each one is a lens into the broader practice.

  1. 01

    Shared Sensation Through Haptics

    Exploring how tactile signals can support shared intention, interpersonal understanding, and the feeling of acting together.

  2. 02

    Robotics + HCI

    Building systems where mechanical structure, control, and interaction design reshape the way a space can assist or respond.

  3. 03

    XR Interaction Development

    Developing XR experiences that can be felt, tested, and refined through implementation rather than left as concept alone.

04 Archive Preview
05 End Mark

The field is still expanding.

I am shaping this site as a place where research notes, prototypes, and visual identity can share the same atmosphere.