Contributions / Collaborative Projects

Project Contributions

Projects and collaborative outputs where I contributed through implementation, prototyping, systems integration, and interaction development.

Focus
Haptics / VR / Prototype
Approach
Implementation / Systems / Experience Design
01 Selected contributions

Selected contributions.

What appears here is not a collection of outcomes I can claim as mine alone, but a record of the roles I played within collaborative research and production, and how those roles helped each project take shape.

  1. 01 2026 TEI 2026

    ROomBOT

    A research project that reimagines the room itself as an assistive robotic interface through cable-driven robotics.

    ROomBOT proposes an intelligent, embodied room actuated by ceiling-mounted cable winches. It reframes the idea of intelligent space from automation alone toward an assistive interface that can extend physical capability.

    Contribution
    Responsible for the cable-winch-related hardware design and implementation.
    Open reference
  2. 02 2025 SIGGRAPH Asia Emerging Technologies 2025

    Experience Sharing Box

    An end-to-end platform for capturing, storing, and replaying multisensory memories including haptics.

    Experience Sharing Box explores how memorable experiences can be captured and replayed as multisensory records rather than audiovisual media alone, combining a compact device embodiment with a full pipeline for storage and playback.

    Contribution
    Responsible for the design and fabrication of the non-HMD hardware, including camera-mount jigs for spatial capture with devices such as Apple Vision Pro.
    Open reference
  3. 03 2025 The 30th Annual Conference of the Virtual Reality Society of Japan

    3D Journal

    An exploratory 3D journaling system that records everyday scenes as point clouds to support immersive context-dependent memory recall.

    3D Journal explores how everyday scenes can be revisited through immersive spatial records, using point-cloud capture and layered scene playback to revisit memory through context rather than flat documentation.

    Contribution
    Handled the full system side from requirements definition through point-cloud capture, data processing, and the final interactive content implementation.
    Open reference
02 End Mark

What grows here.

This section focuses on collaborative work and contribution-based records. Independent experiments can be documented separately when needed.