Profile / Research Staff

Research activity built through implementation.

An introduction to my work as a Hardware / Software R&D Engineer and Research Staff at Embodied Media Lab, with an emphasis on implementation, prototyping, and research contribution.

Research Affiliation
KMD / Embodied Media Lab
Background
Hardware / Software / Private-Sector R&D
Focus
Haptics / VR / Prototype
01 Field Guide
Portrait of Jinsuke Morita
Jinsuke Morita a.k.a. Morizin

Research note

Jinsuke Morita

  • Hardware / Software R&D Engineer
  • Research Staff at Embodied Media Lab
  • Keio University Graduate School of Media Design, Embodied Media Lab
  • Private-Sector R&D

Shaping imagination into form.

Creation begins by dismantling and recombining knowledge and experience.

At Embodied Media Lab, I contribute to research on haptics, VR, and embodied interfaces through hardware and software implementation, prototyping, and systems integration.

My primary professional base is engineering, but this site foregrounds my work as research staff: helping research become systems, devices, and experiences that can actually be built and tested.

Publications here are framed less as lead-author output and more as research contributions through implementation, technical support, and prototyping.

02 Experience & Education

Experience & Education

A timeline of the affiliations, education, and research contexts that shape the work shown on this site.

Click each item to expand details.

03 Capabilities

Capabilities

The strongest through-line in my work is the ability to move between hardware, software, prototyping, and presentation without losing the feel of the idea.

  1. 01

    Hardware

    • Haptic device design and control
    • ESP32 / M5Stack
    • Circuit design and soldering
    • 3D printing
  2. 02

    Software

    • Unity (C#) / XR development
    • Python / C++
    • TypeScript / Web
    • Arduino / PlatformIO
  3. 03

    Research Workflow

    • Prototyping
    • Systems integration
    • Experimental setup
    • Technical writing (JP/EN)
  4. 04

    Design

    • Web design
    • 3D modeling
    • Visual direction
    • Slides and poster design
04 Software & Tools

Software & Tools

A quick view of the software environments I use most often across implementation, modeling, prototyping, and technical production.

  • 01 Unity XR prototyping / interactive implementation Expert
  • 02 Blender 3D modeling / visual creation Expert
  • 03 Visual Studio Code Web / scripting / general implementation Expert
  • 04 Autodesk Inventor Mechanical design / hardware CAD Expert
  • 05 Unreal Engine Real-time visuals / spatial experience studies Intermediate
  • 06 NVIDIA Omniverse Scene pipelines / experimental workflows Working Knowledge
05 Interests

Interests

Outside formal research, I keep working on photography and 3D modeling as parallel ways of studying atmosphere, spatial composition, and narrative tone.

  1. 01

    Photography

    I photograph starry skies, autumn scenes, and quiet landscapes as another way of studying atmosphere and framing.

  2. 02

    3D Modeling

    Outside research, I keep building 3D scenes that explore atmosphere, architecture, and implied narrative.

  3. 03

    Embodied Prototyping

    I am drawn to the moment when an ambiguous idea becomes touchable through implementation and prototyping.

06 Languages

Languages

I work primarily in Japanese and English, and also use Portuguese conversationally.

  • 01 Japanese Native
  • 02 English Professional
  • 03 Portuguese Conversational
07 End Mark

Further reading.

The rest of the site extends these same questions across research, project contributions, and correspondence.