Resonance Field / Haptics & VR

Morizin

Give shapeto the invisible.

Research staff at Embodied Media Lab, working across haptics, VR, and embodied interfaces through implementation and prototyping.

My practice is grounded in hardware and software engineering, with a professional background in Private-Sector R&D.

Research Affiliation

Embodied Media Lab / Keio University KMD

Signal Design

Haptics

Designing signals that can be read with the body, not only with the eyes.

Spatial Design

VR

Designing presence, distance, and co-action across mediated space.

Experience Design

Prototype

Turning research and design into forms that can be touched, tested, and refined.

Field Guide

Research staff working across haptics, VR, and prototyping at Embodied Media Lab.

At Keio University Graduate School of Media Design, I contribute to research through hardware and software implementation, systems integration, and prototype development.

Rather than positioning myself primarily as a lead paper author, I see my role as helping research take form as systems, devices, and experiences that can be built and tested. My engineering background is also informed by professional work in Private-Sector R&D.

I want research to become something that can be built, touched, and verified.

Research Affiliation

Keio University KMD / Embodied Media Lab

Focus

Haptics / VR / Embodied Interaction

Contribution

Implementation / Systems / Prototyping

Field Notes

Three passes through the same field.

Instead of explaining everything at once, the homepage now tunes itself in layers as you scroll.

  • Sense
  • Tune
  • Build
01

Sense

Touch confirms that something is there.

I am interested in tactile cues that turn vague information into conviction, closeness, and bodily understanding.

02

Tune

Interaction becomes clearer when systems resonate back.

Rather than treating input and output as separate, I explore feedback that adapts with the body and the surrounding context.

03

Build

Research should have a texture, not only a conclusion.

Papers, prototypes, and interfaces all shape the same question: what should a meaningful tactile experience feel like?

Selected Directions

Research themes presented like an exhibition.

A few clear directions are stronger than a long list. Each one is a lens into the broader practice.

01 Shared Sensation Through Haptics
02 Robotics + HCI
03 XR Interaction Development

Direction 01

Shared Sensation Through Haptics

HapticsShared SenseEmbodiment

Exploring how tactile signals can support shared intention, interpersonal understanding, and the feeling of acting together.

Direction 02

Robotics + HCI

HardwareSystemsInteraction

Building systems where mechanical structure, control, and interaction design reshape the way a space can assist or respond.

Direction 03

XR Interaction Development

XRPrototypeImplementation

Developing XR experiences that can be felt, tested, and refined through implementation rather than left as concept alone.

Morizin / Field Closing

The field is still expanding.

I am shaping this site as a place where research notes, prototypes, and visual identity can share the same atmosphere.