Research / Embodied Media Lab

Research Staff at Embodied Media Lab

The research side of my practice focuses on haptics, embodied interaction, and XR systems that make otherwise invisible sensations legible through implementation and prototyping.

Focus

Shared sensation through haptics, robotics + HCI, and XR interaction development

Research Affiliation

Keio University Graduate School of Media Design, Embodied Media Lab

Background

Private-Sector R&D

Current themes

Current themes

Rather than separating concept from build, I approach research as something that needs to be implemented, tuned, and felt in order to be understood.

Shaping imagination into form.

Shared Sensation Through Haptics

Research into how tactile signals can help people share intention, presence, and felt understanding across bodies and distance.

Haptic interfacesUser studiesExperience design

Shaping imagination into form.

Robotics + HCI

Prototyping interfaces that reshape relationships between people and environments by crossing robotics, control, and spatial interaction.

Hardware implementationControl systemsSystems integration

Shaping imagination into form.

XR Interaction Development

Developing and validating XR interactions that shape bodily understanding, co-action, and presence through prototyping.

XR prototypingSpatial captureInteractive implementation

Master’s Research

Sense-LinQuest: designing a "sense of collaboration" through tactile sharing in MR spaces

This project is the clearest single frame for my current research direction: how tactile sharing can shape togetherness and presence during collaborative work in MR.

2025

Sense-LinQuest: designing a "sense of collaboration" through tactile sharing in MR spaces

A master’s research project centered on Sense-LinQuest, a system for tactile sharing in MR spaces designed to strengthen the sense of collaboration during co-located and remote collaborative work.

As multi-user work in mixed reality becomes increasingly feasible, sustaining a strong sense of presence and togetherness remains difficult, especially when tactile experience is absent. This project developed Sense-LinQuest, a system that shares haptic information in real time between participants so that each user can feel the consequences of another person’s interaction during collaborative work.

Contribution: Through the design and implementation of a tactile sharing system, the project established a basis for evaluating how shared haptics can influence togetherness and presence in MR collaboration.

Related lead-author study

Intersubjective Design

Alongside the master’s research, this study shows another way I have approached tactile sharing and interpersonal understanding through visual intervention in XR.

2024

Intersubjective Design

A foundational study of intersubjective design that examines how visual interventions on another body affect shared haptic sensation in XR.

This lead-author study examines how visual interventions on another person’s body in XR can alter self-perceived touch and interpersonal understanding when physical constraints are no longer reliable cues.

Role: Lead author, responsible for the research design, implementation, and evaluation.

Research Contributions

Research Contributions

This part gathers both how I contribute to research and the papers or presentations that came out of that work.

How I contribute

How I contribute

Most of my research contributions emerge where systems need to move from idea to reality: hardware and software implementation, prototyping, and experimental integration.

Practice

Implementation

Building the hardware and software systems that let research questions become testable.

Practice

Prototype

Turning ideas into devices, interactions, and experiences that can be touched and revised.

Practice

Integration

Connecting sensors, control, capture, and presentation into cohesive experimental systems.

Selected papers and presentations

Selected papers and presentations

Lead-author and co-authored work are listed together here, with the emphasis placed on the specific role I played in each project.

Lead-author study

2024

Foundational Study of Intersubjective Design for Multi-person Haptic Interaction in Digital Space

Proceedings of the 29th Annual Conference of the Virtual Reality Society of Japan (September 2024)

Jinsuke Morita, Tanner Person, Rodan Umehara, Sohei Wakisaka, Kouta Minamizawa, and Arata Horie

Contribution: Lead author responsible for the study design, system implementation, and evaluation.

Co-authored publication

2026

A Room as an Assistive Robotic Interface based on Cable-Driven Parallel Robotics

TEI ’26: Proceedings of the Twentieth International Conference on Tangible, Embedded, and Embodied Interaction

Masahiro Ohta, Takatoshi Yoshida, Tomoya Sasaki, Jinsuke Morita, Hideaki Nii, and Kouta Minamizawa

Contribution: A co-authored study to which I contributed through cable-winch-related hardware implementation.

Co-authored publication

2025

Experience Sharing Box: A Platform for Capturing, Storing, and Playback of Multisensory Memory

SA Emerging Technologies ’25: Proceedings of the SIGGRAPH Asia 2025 Emerging Technologies

Haruomi Higashi, Yufan Zhu, Jack Brophy, Ismael Rasa, Jinsuke Morita, Arata Horie, Takatoshi Yoshida, and Kouta Minamizawa

Contribution: A co-authored publication to which I contributed through hardware fabrication and spatial-capture rig design.

Co-authored publication

2025

A Study on 3D Journaling in Daily Life and Context-dependent Memory Recall

Proceedings of the 30th Annual Conference of the Virtual Reality Society of Japan (September 2025)

Emi Koizumi, Jinsuke Morita, Haruomi Higashi, Mark Armstrong, Sohei Wakisaka, Takatoshi Yoshida, and Kouta Minamizawa

Contribution: A co-authored publication to which I contributed across requirements definition, point-cloud capture, data processing, and interactive implementation.

Publications here are framed less as lead-author output and more as research contributions through implementation, technical support, and prototyping. Contributions